Major Edtech company Transact Campus appoints new CEO

Transact Campus, Inc. (Transact), an edtech company that enables educational institutions to offer user-friendly payment transactions connected across an entire campus, has announced the appointment of Nancy Langer as the company’s new CEO.  As CEO, Langer will oversee Transact’s campus commerce technology, as well as the company’s huge ecosystem of integrated payments and ID solutions. … Read more

Picmonic closes $2.3M round to expand student reach– interview with co-founders Adeel Yang & Ron Robertson

Instead of using Rote memorization methods to pound medical terms such as macrolides and bacteriostatic into ones’ head for finals, students are turning to Picmonic, a visual learning platform, where definitions, diseases and diagnoses are transformed into colorful, goofy and unforgettable pictures to create a personalized learning experience. Since they launched in 2011, the company has … Read more

CampusLogic closes $7.5 million Series A round led by Continental Investors

Video contribution by Xavier Smith Instead of mounds of application paperwork and the angst of waiting weeks and wondering if you will get financed for college, it will only take a few clicks. CampusLogic, the first student financial aid self-service platform, is moving the archaic method of applying for college money into a “mobile and … Read more

Higher Ed Growth helps prospective college students find the "perfect fit"

Finding the right fit for ones’ college education can be a task in itself. While most entering freshmen take campus tours, talk to multiple advisors and jump through other hoops to find the perfect school, one online service is making the enrollment process easier for both the schools and the students. Higher Ed Growth is … Read more

ASU joins Higher Education Video Game Alliance

Could there potentially be a Department of Video Games in our government? The newly formed Higher Education Video Game Alliance (HEVGA) along with the Bureau of Labor Statistics is starting to keep track of people working in the games industry and researchers performing analyses of the state of play alongside other sectors such as health, … Read more